Signature
Parameters
Variables | Description |
---|---|
n |
Specifies the number of display lists to be executed.
|
type |
Specifies the type of values in
lists
.
Symbolic constants
GL_BYTE
,
GL_UNSIGNED_BYTE
,
GL_SHORT
,
GL_UNSIGNED_SHORT
,
GL_INT
,
GL_UNSIGNED_INT
,
GL_FLOAT
,
GL_2_BYTES
,
GL_3_BYTES
, and
GL_4_BYTES
are accepted.
|
lists |
Specifies the address of an array of name offsets in the display list.
The pointer type is void because the offsets can be bytes,
shorts,
ints,
or floats,
depending on the value of
type
.
|
Description
glCallLists
causes each display list in the list of names passed as
lists
to be executed.
As a result,
the commands saved in each display list are executed in order,
just as if they were called without using a display list.
Names of display lists that have not been defined are ignored.
glCallLists
provides an efficient means for executing more than one display list.
type
allows lists with various name formats to be accepted.
The formats are as
follows:
- GL_BYTE
-
lists is treated as an array of signed bytes, each in the range through 127.
- GL_UNSIGNED_BYTE
-
lists is treated as an array of unsigned bytes, each in the range 0 through 255.
- GL_SHORT
-
lists is treated as an array of signed two-byte integers, each in the range through 32767.
- GL_UNSIGNED_SHORT
-
lists is treated as an array of unsigned two-byte integers, each in the range 0 through 65535.
- GL_INT
-
lists is treated as an array of signed four-byte integers.
- GL_UNSIGNED_INT
-
lists is treated as an array of unsigned four-byte integers.
- GL_FLOAT
-
lists is treated as an array of four-byte floating-point values.
- GL_2_BYTES
-
lists is treated as an array of unsigned bytes. Each pair of bytes specifies a single display-list name. The value of the pair is computed as 256 times the unsigned value of the first byte plus the unsigned value of the second byte.
- GL_3_BYTES
-
lists is treated as an array of unsigned bytes. Each triplet of bytes specifies a single display-list name. The value of the triplet is computed as 65536 times the unsigned value of the first byte, plus 256 times the unsigned value of the second byte, plus the unsigned value of the third byte.
- GL_4_BYTES
-
lists is treated as an array of unsigned bytes. Each quadruplet of bytes specifies a single display-list name. The value of the quadruplet is computed as 16777216 times the unsigned value of the first byte, plus 65536 times the unsigned value of the second byte, plus 256 times the unsigned value of the third byte, plus the unsigned value of the fourth byte.
The list of display-list names is not null-terminated.
Rather,
n
specifies how many names are to be taken from
lists
.
An additional level of indirection is made available with the
glListBase
command,
which specifies an unsigned offset that is added to each display-list
name specified in
lists
before that display list is executed.
glCallLists
can appear inside a display list.
To avoid the possibility of infinite recursion resulting from display lists
calling one another,
a limit is placed on the nesting level of display
lists during display-list execution.
This limit must be at least 64, and it depends on the implementation.
GL state is not saved and restored across a call to
glCallLists
.
Thus,
changes made to GL state during the execution of the display lists
remain after execution is completed.
Use
glPushAttrib
,
glPopAttrib
,
glPushMatrix
,
and
glPopMatrix
to preserve GL state across
glCallLists
calls.
Notes
Errors
GL_INVALID_VALUE
is generated if
n
is negative.
GL_INVALID_ENUM
is generated if
type
is not one of
GL_BYTE
,
GL_UNSIGNED_BYTE
,
GL_SHORT
,
GL_UNSIGNED_SHORT
,
GL_INT
,
GL_UNSIGNED_INT
,
GL_FLOAT
,
GL_2_BYTES
,
GL_3_BYTES
,
GL_4_BYTES
.
Associated Gets
glGet
with argument
GL_LIST_BASE
glGet
with argument
GL_MAX_LIST_NESTING
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glCallLists