glBindTextureUnit

bind an existing texture object to the specified texture unit

Signature

glBindTextureUnit( GLuint ( unit ) , GLuint ( texture ) )-> void
glBindTextureUnit( unit , texture )

Parameters

VariablesDescription
unit
Specifies the texture unit, to which the texture object should be bound to.
texture
Specifies the name of a texture.

Description

glBindTextureUnit binds an existing texture object to the texture unit numbered unit .
texture must be zero or the name of an existing texture object. When texture is the name of an existing texture object, that object is bound to the target, in the corresponding texture unit, that was specified when the object was created. When texture is zero, each of the targets enumerated at the beginning of this section is reset to its default texture for the corresponding texture image unit.

Associated Gets

glGet with argument GL_TEXTURE_BINDING_1D , GL_TEXTURE_BINDING_2D , GL_TEXTURE_BINDING_3D , GL_TEXTURE_BINDING_1D_ARRAY , GL_TEXTURE_BINDING_2D_ARRAY , GL_TEXTURE_BINDING_RECTANGLE , GL_TEXTURE_BINDING_BUFFER , GL_TEXTURE_BINDING_CUBE_MAP , GL_TEXTURE_BINDING_CUBE_MAP_ARRAY , GL_TEXTURE_BINDING_2D_MULTISAMPLE or GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY .

Errors

GL_INVALID_OPERATION error is generated if texture is not zero or the name of an existing texture object.

Version Support

glBindTextureUnit

See Also

Copyright

Copyright
2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .