Signature
Parameters
Variables | Description |
---|---|
target |
Specifies the target type of query object established between
glBeginQuery
and the subsequent
glEndQuery
.
The symbolic constant must be one of
GL_SAMPLES_PASSED
,
GL_ANY_SAMPLES_PASSED
,
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
,
GL_PRIMITIVES_GENERATED
,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
, or
GL_TIME_ELAPSED
.
|
id |
Specifies the name of a query object.
|
target |
Specifies the target type of query object to be concluded.
The symbolic constant must be one of
GL_SAMPLES_PASSED
,
GL_ANY_SAMPLES_PASSED
,
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
,
GL_PRIMITIVES_GENERATED
,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
, or
GL_TIME_ELAPSED
.
|
Description
glBeginQuery
and
glEndQuery
delimit the
boundaries of a query object.
query
must be a name previously returned from a call to
glGenQueries
. If a query object with name
id
does not yet exist it is created with the type determined by
target
.
target
must
be one of
GL_SAMPLES_PASSED
,
GL_ANY_SAMPLES_PASSED
,
GL_PRIMITIVES_GENERATED
,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
, or
GL_TIME_ELAPSED
. The behavior of the query
object depends on its type and is as follows.
If
target
is
GL_SAMPLES_PASSED
,
id
must be an unused name,
or the name of an existing occlusion query object.
When
glBeginQuery
is executed, the query object's samples-passed counter is reset to 0. Subsequent
rendering will increment the counter for every sample that passes the depth test. If the value of
GL_SAMPLE_BUFFERS
is 0, then the samples-passed count is incremented by 1 for each fragment. If the value of
GL_SAMPLE_BUFFERS
is 1, then the samples-passed count is incremented by the number of samples whose coverage bit is set. However, implementations, at their
discression may instead increase the samples-passed count by the value of
GL_SAMPLES
if any sample in the fragment
is covered. When
glEndQuery
is executed, the samples-passed counter is assigned to the query object's result value. This value can be queried by
calling
glGetQueryObject
with
pname
GL_QUERY_RESULT
.
If
target
is
GL_ANY_SAMPLES_PASSED
or
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
,
id
must be an unused name, or the name of an existing boolean occlusion query object.
When
glBeginQuery
is executed, the query object's samples-passed flag is reset to
GL_FALSE
.
Subsequent rendering causes the flag to be set to
GL_TRUE
if any sample passes the depth test in the case of
GL_ANY_SAMPLES_PASSED
,
or if the implementation determines that any sample might pass the depth test in the case of
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
.
The implementation may be able to provide a more efficient test in the case of
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
if some false positives are acceptable to the application. When
glEndQuery
is executed, the samples-passed flag is assigned to the query object's result value. This value can
be queried by calling
glGetQueryObject
with
pname
GL_QUERY_RESULT
.
If
target
is
GL_PRIMITIVES_GENERATED
,
id
must be an unused
name, or the name of an existing primitive query object previously bound to the
GL_PRIMITIVES_GENERATED
query binding.
When
glBeginQuery
is executed, the query object's primitives-generated counter is reset to 0. Subsequent
rendering will increment the counter once for every vertex that is emitted from the geometry shader, or from the vertex shader if
no geometry shader is present. When
glEndQuery
is executed, the primitives-generated counter is assigned to
the query object's result value. This value can be queried by calling
glGetQueryObject
with
pname
GL_QUERY_RESULT
.
If
target
is
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
,
id
must be
an unused name, or the name of an existing primitive query object previously bound to the
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
query binding. When
glBeginQuery
is executed, the query object's primitives-written counter is reset to 0. Subsequent
rendering will increment the counter once for every vertex that is written into the bound transform feedback buffer(s). If transform feedback
mode is not activated between the call to
glBeginQuery
and
glEndQuery
, the counter will not be
incremented. When
glEndQuery
is executed, the primitives-written counter is assigned to
the query object's result value. This value can be queried by calling
glGetQueryObject
with
pname
GL_QUERY_RESULT
.
If
target
is
GL_TIME_ELAPSED
,
id
must be
an unused name, or the name of an existing timer query object previously bound to the
GL_TIME_ELAPSED
query binding. When
glBeginQuery
is executed, the query object's time counter is reset to 0. When
glEndQuery
is executed, the elapsed server time that has passed since the call to
glBeginQuery
is written into the query object's
time counter. This value can be queried by calling
glGetQueryObject
with
pname
GL_QUERY_RESULT
.
Querying the
GL_QUERY_RESULT
implicitly flushes the GL pipeline until the rendering delimited by the
query object has completed and the result is available.
GL_QUERY_RESULT_AVAILABLE
can be queried to
determine if the result is immediately available or if the rendering is not yet complete.
Notes
If the query target's count exceeds the maximum value representable in the number of available bits, as reported by
glGetQueryiv
with
target
set to the
appropriate query target and
pname
GL_QUERY_COUNTER_BITS
, the count becomes undefined.
An implementation may support 0 bits in its counter, in which case query results are always undefined
and essentially useless.
When
GL_SAMPLE_BUFFERS
is 0, the samples-passed counter of an occlusion query will increment once for each
fragment that passes the depth test. When
GL_SAMPLE_BUFFERS
is 1, an implementation may either increment
the samples-passed counter individually for each sample of a fragment that passes the depth test, or it may choose to increment
the counter for all samples of a fragment if any one of them passes the depth test.
The query targets
GL_ANY_SAMPLES_PASSED
, and
GL_TIME_ELAPSED
are availale only if
the GL version is 3.3 or higher.
The query target
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
is available only of the GL version is 4.3 or higher.
Errors
GL_INVALID_ENUM
is generated if
target
is not one of the accepted tokens.
GL_INVALID_OPERATION
is generated if
glBeginQuery
is executed while
a query object of the same
target
is already active.
GL_INVALID_OPERATION
is generated if
glEndQuery
is executed when a query object of the same
target
is not active.
GL_INVALID_OPERATION
is generated if
id
is 0.
GL_INVALID_OPERATION
is generated if
id
is the name of an already active query object.
Version Support
glBeginQuery | |
glEndQuery |
See Also
Copyright
Copyright
2005 Addison-Wesley.
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glBeginQuery
glEndQuery