glDetachShader

Detaches a shader object from a program object to which it is attached

Signature

glDetachShader( GLuint ( program ) , GLuint ( shader ) )-> void
glDetachShader( program , shader )

Parameters

VariablesDescription
program
Specifies the program object from which to detach the shader object.
shader
Specifies the shader object to be detached.

Description

glDetachShader detaches the shader object specified by shader from the program object specified by program . This command can be used to undo the effect of the command glAttachShader .
If shader has already been flagged for deletion by a call to glDeleteShader and it is not attached to any other program object, it will be deleted after it has been detached.

Errors

GL_INVALID_VALUE is generated if either program or shader is a value that was not generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_OPERATION is generated if shader is not a shader object.
GL_INVALID_OPERATION is generated if shader is not attached to program .

Associated Gets

glGetAttachedShaders with the handle of a valid program object
glGetShader with arguments shader and GL_DELETE_STATUS

Version Support

glDetachShader

See Also

Copyright

Copyright
2003-2005 3Dlabs Inc. Ltd. Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .