Signature
Parameters
Variables | Description |
---|---|
func |
The new idle callback function.
|
Description
glutIdleFunc
sets the global idle callback to be func so a GLUT program can perform background
processing tasks or continuous animation when window system events are not being received. If enabled, the idle
callback is continuously called when events are not being received. The callback routine has no parameters. The current
window and current menu will not be changed before the idle callback. Programs with multiple windows and/or menus
should explicitly set the current window and/or current menu and not rely on its current setting.
The amount of computation and rendering done in an idle callback should be minimized to avoid affecting the program's
interactive response. In general, not more than a single frame of rendering should be done in an idle callback.
Passing
NULL
to
glutIdleFunc
disables the generation of the idle callback.
Example
A typical idle callback to animate a window might look like:
void idle(void)
{
time += 0.05;
glutSetWindow(window);
glutPostRedisplay();
}
Notice how the idle callback does not do any actual drawing; it only advances the time scene state global variable.
That is left to the window's display callback which will be triggered by the call to glutPostRedisplay.
If you use the idle callback for animation, you should be sure to stop rendering when the window is not visible. This
is easy to set up with a visibility callback. For example:
void visible(int vis)
{
if (vis == GLUT_VISIBLE)
glutIdleFunc(idle);
else
glutIdleFunc(NULL);
}
If you do use the idle callback for animation, one thing you should
not
do is setup the idle
callback before calling
glutMainLoop
. It is much better to use the visibility
callback to install idle callback when the window first becomes visible on the screen.
See Also
glutTimerFunc glutVisibilityFuncSample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glutIdleFunc