Signature
Description
glutEnterGameMode
is designed to enable high-performance fullscreen GLUT rendering, possibly at a
different screen display format. Calling
glutEnterGameMode
creates a special fullscreen GLUT
window (with its own callbacks and OpenGL rendering context state). If the game mode string describes a possible screen
display format, GLUT also changes the screen display format to the one described by the game mode string.
glutLeaveGameMode
leaves the GLUT game mode and returns the screen display format to its default
format.
When game mode is entered, certain GLUT functionality is disable to facilitate high-performance fullscreen rendering.
GLUT pop-up menus are not available while in game mode. Other created windows and subwindows are not displayed in GLUT
game mode. Game mode will also hide all other applications running on the computer's display screen. The intent of
these restrictions is to eliminate window clipping issues, permit screen display format changes, and permit fullscreen
rendering optimization such as page flipping for fullscreen buffer swaps.
The value returned by
glutEnterGameMode
is a unique small integer identifier for the fullscreen
window. The range of allocated identifiers starts at one. This window identifier can be used when calling
glutSetWindow
.
After leaving game mode, the GLUT functionality disabled in game mode is available again. The game mode window (and its
OpenGL rendering state) is destroyed when leaving game mode. Any windows and subwindows created before entering the
game mode are displayed in their previous locations. The OpenGL state of normal GLUT windows and subwindows is not
disturbed by entering and/or leaving game mode.
The following GLUT routines are ignored in game mode:
glutFullScreen
,
glutSetWindowTitle
,
glutSetIconTitle
,
glutPositionWindow
,
glutReshapeWindow
,
glutPopWindow
,
glutPushWindow
,
glutIconifyWindow
,
glutShowWindow
,
glutHideWindow
.
glutEnterGameMode
can be called when already in game mode. This will destroy the previous game
mode window (including any OpenGL rendering state) and create a new game mode window with a new OpenGL rendering
context. Also if
glutEnterGameMode
is called when already in game mode and if the game mode string
has changed and describes a possible screen display format, the new screen display format takes effect. A reshape
callback is generated if the game mode window changes size due to a screen display format change.
Re-entering game mode provides a mechanism for changing the screen display format while already in game mode. Note
though that the game mode window's OpenGL state is lost in this process and the application is responsible for
re-initializing the newly created game mode window OpenGL state when re-entering game mode.
Game mode cannot be entered while pop-up menus are in use.
Note that the
glutEnterGameMode
and
glutFullScreen
routines operate differently.
glutFullScreen
simply makes the current window
match the size of the screen.
glutFullScreen
does not change the screen
display format and does not disable any GLUT features such as pop-up menus;
glutFullScreen
continues to operate in a "windowed" mode of operation.
glutEnterGameMode
creates a new window style, possibly changes the screen display mode, limits
GLUT functionality, and hides other applications.
See Also
glutGameModeGet glutGameModeString glutInitDisplayStringSample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glutEnterGameMode
glutLeaveGameMode