gluQuadricTexture

specify if texturing is desired for quadrics

Signature

gluQuadricTexture( GLUquadric* ( quad ) , GLboolean ( texture ) )-> void
gluQuadricTexture( quad , texture )
gluQuadricTexture( POINTER(GLUquadric)(quad), GLboolean(texture) ) -> None

Parameters

VariablesDescription
quad
Specifies the quadrics object (created with gluNewQuadric ).
texture
Specifies a flag indicating if texture coordinates should be generated.

Description

gluQuadricTexture specifies if texture coordinates should be generated for quadrics rendered with quad . If the value of texture is GLU_TRUE , then texture coordinates are generated, and if texture is GLU_FALSE , they are not. The initial value is GLU_FALSE .
The manner in which texture coordinates are generated depends upon the specific quadric rendered.

See Also

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

gluQuadricTexture
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson18.py Lines: 107
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson23.py Lines: 57
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson26.py Lines: 97
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson42.py Lines: 173
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Utils/Particles3D.py Lines: 311
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Experiments/Cubes.py Lines: 74
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Experiments/Spheres.py Lines: 54