gl_TessLevelInner

contains the inner tessellation levels for the current patch

Signature

gl_TessLevelInner( )->

Description

Available only in the tessellation control and evaluation languages,
gl_TessLevelInner
is used to assign values to the corresponding inner tesellation levels of the current patch. The values written into
gl_TessLevelInner
by the tessellation control shader are used by the tessellation primitive generator to control primitive tessellation and may be read by the subsequent tessellation evaluation shader.
As inputs to the tessellation evaluation shader,
gl_TessLevelInner
contains the values written by the tessellation control shader, if present. If no tessellation control shader is present, it contains the default tessellation level.

Version Support

gl_TessLevelInner

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .