Signature
Description
Available only in the tessellation cevaluation language,
gl_TessCoord
specifies the three component (u, v, w) vector identifying the position of the vertex being
processed by the shader relative to the primitive being tessellated.
Version Support
gl_TessCoord |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.