gl_TessCoord

contains the coordinate of the vertex within the current patch

Signature

gl_TessCoord( )->

Description

Available only in the tessellation cevaluation language,
gl_TessCoord
specifies the three component (u, v, w) vector identifying the position of the vertex being processed by the shader relative to the primitive being tessellated.

Version Support

gl_TessCoord

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .