Signature
Description
gl_PointCoord
is a fragment language input variable that contains
the two-dimensional coordinates indicating where within a point primitive the current
fragment is located. If the current primitive is not a point, then values read
from
gl_PointCoord
are undefined.
gl_PointCoord.s
ranges from 0.0 to 1.0 across the point horizontally
from left to right. If
GL_POINT_SPRITE_COORD_ORIGIN
is
GL_LOWER_LEFT
,
gl_PointCoord.t
varies
from 0.0 to 1.0 vertically from bottom to top. Otherwise, if
GL_POINT_SPRITE_COORD_ORIGIN
is
GL_UPPER_LEFT
then
gl_PointCoord.t
varies
from 0.0 to 1.0 vertically from top to bottom. The default value of
GL_POINT_SPRITE_COORD_ORIGIN
is
GL_UPPER_LEFT
.
Version Support
gl_PointCoord |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.