gl_PointCoord

contains the coordinate of a fragment within a point

Signature

gl_PointCoord( )->

Description

gl_PointCoord
is a fragment language input variable that contains the two-dimensional coordinates indicating where within a point primitive the current fragment is located. If the current primitive is not a point, then values read from
gl_PointCoord
are undefined.
gl_PointCoord.s
ranges from 0.0 to 1.0 across the point horizontally from left to right. If GL_POINT_SPRITE_COORD_ORIGIN is GL_LOWER_LEFT ,
gl_PointCoord.t
varies from 0.0 to 1.0 vertically from bottom to top. Otherwise, if GL_POINT_SPRITE_COORD_ORIGIN is GL_UPPER_LEFT then
gl_PointCoord.t
varies from 0.0 to 1.0 vertically from top to bottom. The default value of GL_POINT_SPRITE_COORD_ORIGIN is GL_UPPER_LEFT .

Version Support

gl_PointCoord

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .