gl_FragDepth

establishes a depth value for the current fragment

Signature

gl_FragDepth( )->

Description

Available only in the fragment language,
gl_FragDepth
is an output variable that is used to establish the depth value for the current fragment. If depth buffering is enabled and no shader writes to
gl_FragDepth
, then the fixed function value for depth will be used (this value is contained in the z component of gl_FragCoord ) otherwise, the value written to
gl_FragDepth
is used. If a shader statically assigns to
gl_FragDepth
, then the value of the fragment's depth may be undefined for executions of the shader that take that path. That is, if the set of linked fragment shaders statically contain a write to
gl_FragDepth
, then it is responsible for always writing it.

Version Support

gl_FragDepth

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .