Signature
glVertexArrayBindingDivisor(
GLuint (
vaobj
)
,
GLuint (
bindingindex
)
,
GLuint (
divisor
)
)-> void
Parameters
Variables | Description |
---|---|
vaobj |
Specifies the name of the vertex array object for
glVertexArrayBindingDivisor
function.
|
bindingindex |
The index of the binding whose divisor to modify.
|
divisor |
The new value for the instance step rate to apply.
|
Description
glVertexBindingDivisor
and
glVertexArrayBindingDivisor
modify the rate at which
generic vertex attributes advance when rendering multiple instances of
primitives in a single draw command. If
divisor
is
zero, the attributes using the buffer bound to
bindingindex
advance once per vertex. If
divisor
is non-zero, the attributes advance once
per
divisor
instances of the set(s) of vertices
being rendered. An attribute is referred to as
instanced
if the corresponding
divisor
value is non-zero.
glVertexBindingDivisor
uses currently bound
vertex array object , whereas
glVertexArrayBindingDivisor
updates state of the
vertex array object with ID
vaobj
.
Errors
GL_INVALID_VALUE
is generated if
bindingindex
is greater than or equal to the value
of
GL_MAX_VERTEX_ATTRIB_BINDINGS
.
GL_INVALID_OPERATION
by
glVertexBindingDivisor
is generated if no vertex
array object is bound.
GL_INVALID_OPERATION
is generated by
glVertexArrayBindingDivisor
if
vaobj
is not the name of an existing vertex array
object.
Associated Gets
Version Support
glVertexArrayBindingDivisor | |
glVertexBindingDivisor |
See Also
Copyright
Copyright
2013-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.