Signature
glUniformBlockBinding(
GLuint (
program
)
,
GLuint (
uniformBlockIndex
)
,
GLuint (
uniformBlockBinding
)
)-> void
Parameters
Variables | Description |
---|---|
program |
The name of a program object containing the active uniform block whose binding to assign.
|
uniformBlockIndex |
The index of the active uniform block within
program
whose binding to assign.
|
uniformBlockBinding |
Specifies the binding point to which to bind the uniform block with index
uniformBlockIndex
within
program
.
|
Description
Binding points for active uniform blocks are assigned using
glUniformBlockBinding
. Each of a program's active uniform
blocks has a corresponding uniform buffer binding point.
program
is the name of a program object for which the command
glLinkProgram
has been issued in the past.
If successful,
glUniformBlockBinding
specifies that
program
will use the data store of the
buffer object bound to the binding point
uniformBlockBinding
to extract the values of the uniforms in the
uniform block identified by
uniformBlockIndex
.
When a program object is linked or re-linked, the uniform buffer object binding point assigned to each of its active uniform blocks is reset to zero.
Errors
GL_INVALID_VALUE
is generated if
uniformBlockIndex
is not an active uniform block index of
program
.
GL_INVALID_VALUE
is generated if
uniformBlockBinding
is greater than or equal to the value of
GL_MAX_UNIFORM_BUFFER_BINDINGS
.
GL_INVALID_VALUE
is generated if
program
is not the name of a program object generated by the GL.
Notes
glUniformBlockBinding
is available only if the GL version is 3.1 or greater.
Associated Gets
glGetActiveUniformBlock
with argument
GL_UNIFORM_BLOCK_BINDING
Version Support
glUniformBlockBinding |
See Also
Copyright
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.