Signature
Description
The values of rendered fragments are undefined when a shader
stage fetches texels and the same texels are written via
fragment shader outputs, even if the reads and writes are not in
the same drawing command. To safely read the result of a written
texel via a texel fetch in a subsequent drawing command, call
glTextureBarrier
between the two drawing
commands to guarantee that writes have completed and caches have
been invalidated before subsequent drawing commands are
executed.
Notes
The situation described above is referred to as a
rendering feedback loop
and is discussed in
more detail in section 9.3 of the OpenGL 4.5 Specification.
Errors
None.
Version Support
glTextureBarrier |
See Also
Copyright
Copyright
2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.