glProvokingVertex

specifiy the vertex to be used as the source of data for flat shaded varyings

Signature

glProvokingVertex( GLenum ( provokeMode ) )-> void
glProvokingVertex( mode )

Parameters

VariablesDescription
provokeMode
Specifies the vertex to be used as the source of data for flat shaded varyings.

Description

Flatshading a vertex shader varying output means to assign all vetices of the primitive the same value for that output. The vertex from which these values is derived is known as the provoking vertex and glProvokingVertex specifies which vertex is to be used as the source of data for flat shaded varyings.
provokeMode must be either GL_FIRST_VERTEX_CONVENTION or GL_LAST_VERTEX_CONVENTION , and controls the selection of the vertex whose values are assigned to flatshaded varying outputs. The interpretation of these values for the supported primitive types is:
Primitive Type of Polygon i First Vertex Convention Last Vertex Convention
point i i
independent line 2 i - 1 2 i
line loop i
i + 1, if i < n
1, if i = n
line strip i i + 1
independent triangle 3 i - 2 3 i
triangle strip i i + 2
triangle fan i + 1 i + 2
line adjacency 4 i - 2 4 i - 1
line strip adjacency i + 1 i + 2
triangle adjacency 6 i - 5 6 i - 1
triangle strip adjacency 2 i - 1 2 i + 3
If a vertex or geometry shader is active, user-defined varying outputs may be flatshaded by using the
flat
qualifier when declaring the output.

Notes

glProvokingVertex is available only if the GL version is 3.2 or greater.

Errors

GL_INVALID_ENUM is generated if provokeMode is not an accepted value.

Version Support

glProvokingVertex

See Also

Copyright

Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .