Signature
Parameters
Description
Certain aspects of GL behavior,
when there is room for interpretation,
can be controlled with hints.
A hint is specified with two arguments.
target
is a symbolic
constant indicating the behavior to be controlled,
and
mode
is another symbolic constant indicating the desired
behavior. The initial value for each
target
is
GL_DONT_CARE
.
mode
can be one of the following:
- GL_FASTEST
-
The most efficient option should be chosen.
- GL_NICEST
-
The most correct, or highest quality, option should be chosen.
- GL_DONT_CARE
-
No preference.
Though the implementation aspects that can be hinted are well defined,
the interpretation of the hints depends on the implementation.
The hint aspects that can be specified with
target
,
along with suggested semantics,
are as follows:
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT
-
Indicates the accuracy of the derivative calculation for the GL shading language fragment processing built-in functions: dFdx , dFdy , and fwidth .
- GL_LINE_SMOOTH_HINT
-
Indicates the sampling quality of antialiased lines. If a larger filter function is applied, hinting GL_NICEST can result in more pixel fragments being generated during rasterization.
- GL_POLYGON_SMOOTH_HINT
-
Indicates the sampling quality of antialiased polygons. Hinting GL_NICEST can result in more pixel fragments being generated during rasterization, if a larger filter function is applied.
- GL_TEXTURE_COMPRESSION_HINT
-
Indicates the quality and performance of the compressing texture images. Hinting GL_FASTEST indicates that texture images should be compressed as quickly as possible, while GL_NICEST indicates that texture images should be compressed with as little image quality loss as possible. GL_NICEST should be selected if the texture is to be retrieved by glGetCompressedTexImage for reuse.
Notes
The interpretation of hints depends on the implementation.
Some implementations ignore
glHint
settings.
Errors
Version Support
glHint |
See Also
Copyright
Copyright
1991-2006 Silicon Graphics, Inc.
Copyright
2010-2014 Khronos Group.
This document is licensed under the SGI Free Software B License.
For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glHint
{LGPL or GPL or MPL} Kamaelia
Code/Python/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 463, 470
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 462, 469
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Sketches/playground/Display3D.py
Lines: 147
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 463, 470
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 462, 469