Signature
glGetSubroutineIndex(
GLuint (
program
)
,
GLenum (
shadertype
)
,
const GLchar *(
name
)
)-> GLuint
Parameters
Variables | Description |
---|---|
program |
Specifies the name of the program containing shader stage.
|
shadertype |
Specifies the shader stage from which to query for subroutine uniform index.
shadertype
must be one of
GL_VERTEX_SHADER
,
GL_TESS_CONTROL_SHADER
,
GL_TESS_EVALUATION_SHADER
,
GL_GEOMETRY_SHADER
or
GL_FRAGMENT_SHADER
.
|
name |
Specifies the name of the subroutine uniform whose index to query.
|
Description
glGetSubroutineIndex
returns the index of a subroutine uniform within a shader stage attached to a program object.
program
contains the name of the program to which the shader is attached.
shadertype
specifies the stage from which to query shader subroutine index.
name
contains the null-terminated
name of the subroutine uniform whose name to query.
If
name
is not the name of a subroutine uniform in the shader stage,
GL_INVALID_INDEX
is returned, but no error is generated. If
name
is the name of a subroutine uniform in the shader stage,
a value between zero and the value of
GL_ACTIVE_SUBROUTINES
minus one will be returned. Subroutine indices
are assigned using consecutive integers in the range from zero to the value of
GL_ACTIVE_SUBROUTINES
minus
one for the shader stage.
Errors
GL_INVALID_VALUE
is generated if
program
is not the name of an
existing program object.
Version Support
glGetSubroutineIndex |
See Also
Copyright
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.