Signature
glGetProgramResourceIndex(
GLuint (
program
)
,
GLenum (
programInterface
)
,
const char * (
name
)
)-> GLuint
Parameters
Variables | Description |
---|---|
program |
The name of a program object whose resources to query.
|
programInterface | |
name |
The name of the resource to query the index of.
|
Description
glGetProgramResourceIndex
returns the unsigned
integer index assigned to a resource named
name
in
the interface type
programInterface
of program object
program
.
program
must be the name of an existing program object.
programInterface
is the name of the interface within
program
which contains the resource named
name
and must be one of the following
values:
- GL_UNIFORM
-
The query is targeted at the set of active uniforms within program .
- GL_UNIFORM_BLOCK
-
The query is targeted at the set of active uniform blocks within program .
- GL_PROGRAM_INPUT
- GL_PROGRAM_OUTPUT
- GL_VERTEX_SUBROUTINE
- GL_TESS_CONTROL_SUBROUTINE
- GL_TESS_EVALUATION_SUBROUTINE
- GL_GEOMETRY_SUBROUTINE
- GL_FRAGMENT_SUBROUTINE
- GL_COMPUTE_SUBROUTINE
-
The query is targeted at the set of active subroutines for the vertex, tessellation control, tessellation evaluation, geometry, fragment and compute shader stages of program , respectively.
- GL_VERTEX_SUBROUTINE_UNIFORM
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
- GL_GEOMETRY_SUBROUTINE_UNIFORM
- GL_FRAGMENT_SUBROUTINE_UNIFORM
- GL_COMPUTE_SUBROUTINE_UNIFORM
-
The query is targeted at the set of active subroutine uniform variables used by the vertex, tessellation control, tessellation evaluation, geometry, fragment and compute shader stages of program , respectively.
- GL_TRANSFORM_FEEDBACK_VARYING
-
The query is targeted at the set of output variables from the last non-fragment stage of program that would be captured if transform feedback were active.
- GL_TRANSFORM_FEEDBACK_BUFFER
-
The query is targeted at the set of active buffer binding points to which output variables in the GL_TRANSFORM_FEEDBACK_VARYING interface are written.
- GL_BUFFER_VARIABLE
-
The query is targeted at the set of active buffer variables used by program .
- GL_SHADER_STORAGE_BLOCK
-
The query is targeted at the set of active shader storage blocks used by program .
If
name
exactly matches the name string of one of the active resources
for
programInterface
, the index of the matched resource is returned.
Additionally, if
name
would exactly match the name string of an active
resource if "[0]" were appended to
name
, the index of the matched
resource is returned. Otherwise,
name
is considered not to be the name
of an active resource, and
GL_INVALID_INDEX
is returned.
For the interface
GL_TRANSFORM_FEEDBACK_VARYING
, the value
GL_INVALID_INDEX
should be returned when querying the index assigned to the special names
gl_NextBuffer
,
gl_SkipComponents1
,
gl_SkipComponents2
,
gl_SkipComponents3
, or
gl_SkipComponents4
.
Errors
GL_INVALID_ENUM
is generated if
programInterface
is not one of the accepted interface types.
GL_INVALID_ENUM
is generated if
programInterface
is
GL_ATOMIC_COUNTER_BUFFER
or
GL_TRANSFORM_FEEDBACK_BUFFER
, since active atomic
counter and transform feedback buffer resources are not assigned name strings.
Although not an error,
GL_INVALID_INDEX
is returned if
name
is not the name of a resource within the interface identified by
programInterface
.
Version Support
glGetProgramResourceIndex |
See Also
Copyright
Copyright
2013-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.