Signature
glGetProgramInterfaceiv(
GLuint (
program
)
,
GLenum (
programInterface
)
,
GLenum (
pname
)
,
GLint * (
params
)
)-> void
Parameters
Variables | Description |
---|---|
program |
The name of a program object whose interface to query.
|
programInterface |
A token identifying the interface within
program
to query.
|
pname |
The name of the parameter within
programInterface
to query.
|
params |
The address of a variable to retrieve the value of
pname
for the program interface.
|
Description
glGetProgramInterfaceiv
queries the property of the interface identifed
by
programInterface
in
program
, the property name of
which is given by
pname
.
program
must be the name of an existing program object.
programInterface
is the name of the interface within
program
to query and must be one of the following
values:
- GL_UNIFORM
-
The query is targeted at the set of active uniforms within program .
- GL_UNIFORM_BLOCK
-
The query is targeted at the set of active uniform blocks within program .
- GL_ATOMIC_COUNTER_BUFFER
-
The query is targeted at the set of active atomic counter buffer binding points within program .
- GL_PROGRAM_INPUT
- GL_PROGRAM_OUTPUT
- GL_VERTEX_SUBROUTINE
- GL_TESS_CONTROL_SUBROUTINE
- GL_TESS_EVALUATION_SUBROUTINE
- GL_GEOMETRY_SUBROUTINE
- GL_FRAGMENT_SUBROUTINE
- GL_COMPUTE_SUBROUTINE
-
The query is targeted at the set of active subroutines for the vertex, tessellation control, tessellation evaluation, geometry, fragment and compute shader stages of program , respectively.
- GL_VERTEX_SUBROUTINE_UNIFORM
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
- GL_GEOMETRY_SUBROUTINE_UNIFORM
- GL_FRAGMENT_SUBROUTINE_UNIFORM
- GL_COMPUTE_SUBROUTINE_UNIFORM
-
The query is targeted at the set of active subroutine uniform variables used by the vertex, tessellation control, tessellation evaluation, geometry, fragment and compute shader stages of program , respectively.
- GL_TRANSFORM_FEEDBACK_VARYING
-
The query is targeted at the set of output variables from the last non-fragment stage of program that would be captured if transform feedback were active.
- GL_BUFFER_VARIABLE
-
The query is targeted at the set of active buffer variables used by program .
- GL_SHADER_STORAGE_BLOCK
-
The query is targeted at the set of active shader storage blocks used by program .
- GL_TRANSFORM_FEEDBACK_BUFFER
-
The query is targeted at the set of active buffer binding points to which output variables in the GL_TRANSFORM_FEEDBACK_VARYING interface are written.
If
pname
is
GL_ACTIVE_RESOURCES
, the value returned is the number of
resources in the active resource list for
programInterface
. If the list
of active resources for
programInterface
is empty, zero is returned.
If
pname
is
GL_MAX_NAME_LENGTH
, the value returned is the length of the
longest active name string for an active resource in
programInterface
.
This length includes an extra character for the null terminator. If the
list of active resources for
programInterface
is empty, zero is
returned. It is an error to specify
GL_MAX_NAME_LENGTH
when
programInterface
is
GL_ATOMIC_COUNTER_BUFFER
, as active atomic counter buffer resources are
not assigned name strings.
If
pname
is
GL_MAX_NUM_ACTIVE_VARIABLES
, the value returned is the number
of active variables belonging to the interface block or atomic counter
buffer resource in
programInterface
with the most active variables. If
the list of active resources for
programInterface
is empty, zero is
returned. When
pname
is
GL_MAX_NUM_ACTIVE_VARIABLES
,
programInterface
must be
GL_UNIFORM_BLOCK
,
GL_ATOMIC_COUNTER_BUFFER
, or
GL_SHADER_STORAGE_BLOCK
.
If
pname
is
GL_MAX_NUM_COMPATIBLE_SUBROUTINES
, the value returned is the
number of compatible subroutines belonging to the active subroutine
uniform in
programInterface
with the most compatible subroutines. If
the list of active resources for
programInterface
is empty, zero is
returned. When
pname
is
GL_MAX_NUM_COMPATIBLE_SUBROUTINES
,
programInterface
must be one of
GL_VERTEX_SUBROUTINE_UNIFORM
,
GL_TESS_CONTROL_SUBROUTINE_UNIFORM
,
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
,
GL_GEOMETRY_SUBROUTINE_UNIFORM
,
GL_FRAGMENT_SUBROUTINE_UNIFORM
, or
GL_COMPUTE_SUBROUTINE_UNIFORM
.
Errors
GL_INVALID_ENUM
is generated if
identifier
is not one of the accepted object types.
GL_INVALID_VALUE
is generated if
program
is not the name of an existing sync object.
GL_INVALID_VALUE
is generated if
bufSize
is
zero.
GL_INVALID_OPERATION
is generated if
pname
is
GL_MAX_NAME_LENGTH
and
programInterface
is
GL_ATOMIC_COUNTER_BUFFER
or
GL_TRANSFORM_FEEDBACK_BUFFER
,
since active atomic counter and transform feedback buffer resources are not assigned name strings.
GL_INVALID_OPERATION
error is generated if
pname
is
GL_MAX_NUM_ACTIVE_VARIABLES
and
programInterface
is not
GL_UNIFORM_BLOCK
,
GL_SHADER_STORAGE_BLOCK
,
GL_ATOMIC_COUNTER_BUFFER
, or
GL_TRANSFORM_FEEDBACK_BUFFER
.
Associated Gets
glGet
with argument
GL_MAX_LABEL_LENGTH
.
Version Support
glGetProgramInterfaceiv |
See Also
Copyright
Copyright
2013-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.