glGenVertexArrays

generate vertex array object names

Signature

glGenVertexArrays( GLsizei ( n ) , GLuint *( arrays ) )-> void
glGenVertexArrays( n , arrays )

Parameters

VariablesDescription
n
Specifies the number of vertex array object names to generate.
arrays
Specifies an array in which the generated vertex array object names are stored.

Description

glGenVertexArrays returns n vertex array object names in arrays . There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenVertexArrays .
Vertex array object names returned by a call to glGenVertexArrays are not returned by subsequent calls, unless they are first deleted with glDeleteVertexArrays .
The names returned in arrays are marked as used, for the purposes of glGenVertexArrays only, but they acquire state and type only when they are first bound.

Errors

GL_INVALID_VALUE is generated if n is negative.

Version Support

glGenVertexArrays

See Also

Copyright

Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glGenVertexArrays
Gloopy gloopy/view/gl_wrap.py Lines: 10
OpenGL Tutorial (Python Translation) t02.playing-with-colors/glwrap.py Lines: 16
OpenGL Tutorial (Python Translation) t01.hello-triangle/glwrap.py Lines: 16
{GPL3} OpenGL-Programmable 10-gl3.2core.py Lines: 199