Signature
glDispatchCompute(
GLuint (
num_groups_x
)
,
GLuint (
num_groups_y
)
,
GLuint (
num_groups_z
)
)-> void
Parameters
Description
glDispatchCompute
launches one or more compute
work groups. Each work group is processed by the active program object for the compute
shader stage. While the individual shader invocations within a work group are
executed as a unit, work groups are executed completely independently and in
unspecified order.
num_groups_x
,
num_groups_y
and
num_groups_z
specify the number of local
work groups that will be dispatched in the X, Y and Z dimensions, respectively.
Errors
GL_INVALID_OPERATION
is generated if there is no active program
for the compute shader stage.
GL_INVALID_VALUE
is generated if any of
num_groups_x
,
num_groups_y
, or
num_groups_z
is greater than or
equal to the maximum work-group count for the corresponding dimension.
Associated Gets
glGet
with argument
GL_MAX_COMPUTE_WORK_GROUP_COUNT
Version Support
glDispatchCompute |
See Also
Copyright
Copyright
2013-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.