glDeleteSync

delete a sync object

Signature

glDeleteSync( GLsync ( sync ) )-> void
glDeleteSync( sync )

Parameters

VariablesDescription
sync
The sync object to be deleted.

Description

glDeleteSync deletes the sync object specified by sync . If the fence command corresponding to the specified sync object has completed, or if no glWaitSync or glClientWaitSync commands are blocking on sync , the object is deleted immediately. Otherwise, sync is flagged for deletion and will be deleted when it is no longer associated with any fence command and is no longer blocking any glWaitSync or glClientWaitSync command. In either case, after glDeleteSync returns, the name sync is invalid and can no longer be used to refer to the sync object.
glDeleteSync will silently ignore a sync value of zero.

Notes

glSync is only supported if the GL version is 3.2 or greater, or if the
ARB_sync
extension is supported.

Errors

GL_INVALID_VALUE is generated if sync is neither zero or the name of a sync object.

Version Support

glDeleteSync

See Also

Copyright

Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glDeleteSync
OpenGLContext tests/arbsync.py Lines: 49
OpenGLContext tests/shader_instanced_mapped.py Lines: 29, 56