Signature
glBindFragDataLocationIndexed(
GLuint (
program
)
,
GLuint (
colorNumber
)
,
GLuint (
index
)
,
const char *(
name
)
)-> void
Parameters
Description
glBindFragDataLocationIndexed
specifies that the varying out variable
name
in
program
should be bound to fragment color
colorNumber
when the program is next
linked.
index
may be zero or one to specify that the color be used as either the first or second color
input to the blend equation, respectively.
The bindings specified by
glBindFragDataLocationIndexed
have no effect until
program
is next linked. Bindings may be specified at any time after
program
has been created. Specifically,
they may be specified before shader objects are attached to the program. Therefore, any name may be specified in
name
,
including a name that is never used as a varying out variable in any fragment shader object. Names beginning with
gl_
are
reserved by the GL.
If
name
was bound previously, its assigned binding is replaced with
colorNumber
and
index
.
name
must be a null-terminated string.
index
must be less than or equal to one,
and
colorNumber
must be less than the value of
GL_MAX_DRAW_BUFFERS
if
index
is zero, and less than the value of
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
if index is greater than or equal to one.
In addition to the errors generated by
glBindFragDataLocationIndexed
, the
program
program
will fail to link if:
The number of active outputs is greater than the value
GL_MAX_DRAW_BUFFERS
.
More than one varying out variable is bound to the same color number.
Notes
Varying out varyings may have locations assigned explicitly in the shader text using a
location
layout qualifier. If a shader statically assigns a location to a varying out variable in the shader text,
that location is used and any location assigned with
glBindFragDataLocation
is ignored.
Errors
GL_INVALID_VALUE
is generated if
colorNumber
is greater than or equal to
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
and
index
is greater than or equal to one.
GL_INVALID_VALUE
is generated if
index
is greater than one.
GL_INVALID_OPERATION
is generated if
program
is not the name of a program object.
Associated Gets
glGetFragDataLocation
with a valid program object
and the name of a user-defined varying out variable
glGetFragDataIndex
with a valid program object
and the name of a user-defined varying out variable
Version Support
glBindFragDataLocationIndexed |
See Also
Copyright
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.