glActiveShaderProgram

set the active program object for a program pipeline object

Signature

glActiveShaderProgram( GLuint ( pipeline ) , GLuint ( program ) )-> void
glActiveShaderProgram( pipeline , program )

Parameters

VariablesDescription
pipeline
Specifies the program pipeline object to set the active program object for.
program
Specifies the program object to set as the active program pipeline object pipeline .

Description

glActiveShaderProgram sets the linked program named by program to be the active program for the program pipeline object pipeline . The active program in the active program pipeline object is the target of calls to glUniform when no program has been made current through a call to glUseProgram .

Errors

GL_INVALID_OPERATION is generated if pipeline is not a name previously returned from a call to glGenProgramPipelines or if such a name has been deleted by a call to glDeleteProgramPipelines .
GL_INVALID_OPERATION is generated if program refers to a program object that has not been successfully linked.

Version Support

glActiveShaderProgram

See Also

Copyright

Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .