gl_ViewportIndex

contains the index of the viewport to be used in viewport transformation and scissoring

Signature

gl_ViewportIndex( )->

Description

In the geometry language,
gl_ViewportIndex
is used to specify the index of the viewport to which the next primitive emitted from the shader should be drawn. Primitives generated by the geometry shader will undergo viewport transformation and scissor testing using the viewport transformation and scissor rectangle selected by the value of
gl_ViewportIndex
. The viewport index used will come from one of the vertices in the primitive being shaded. However, which vertex the viewport index comes from is implementation-defined, and so it is recommended to use the same viewport index for all vertices of a primitive. If a geometry shader does not assign a value to
gl_ViewportIndex
, viewport transform and scissor rectangle zero will be used. If a geometry shader statically assigns a value to
gl_ViewportIndex
and there is a path through the shader that does not assign a value to
gl_ViewportIndex
, the value of
gl_ViewportIndex
is undefined for executions of the shader that take that path.
In the fragment language,
gl_ViewportIndex
will have the same value that was written to the output variable
gl_ViewportIndex
in the geometry stage. If the geometry stage does not dynamically assign to
gl_ViewportIndex
, the value of
gl_ViewportIndex
in the fragment shader will be undefined. If the geometry stage makes no static assignment to
gl_ViewportIndex
, the fragment stage will read zero. Otherwise, the fragment stage will read the same value written by the geometry stage, even if that value is out of range. If a fragment shader contains a static access to
gl_ViewportIndex
, it will count against the implementation defined limit for the maximum number of inputs to the fragment stage.

Version Support

gl_ViewportIndex (geometry stage)
gl_ViewportIndex (fragment stage)

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .