gl_InstanceID

contains the index of the current primitive in an instanced draw command

Signature

gl_InstanceID( )->

Description

gl_InstanceID
is a vertex language input variable that holds the integer index of the current primitive in an instanced draw command such as
glDrawArraysInstanced
. If the current primitive does not originate from an instanced draw command, the value of
gl_InstanceID
is zero.

Version Support

gl_InstanceID

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .