Signature
Description
gl_InstanceID
is a vertex language input variable that
holds the integer index of the current primitive in an instanced draw
command such as
glDrawArraysInstanced
. If the current
primitive does not originate from an instanced draw command, the value
of
gl_InstanceID
is zero.
Version Support
gl_InstanceID |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.