Signature
Description
            The value
    
    gl_HelperInvocation
    is true if the
            fragment shader invocation is considered a helper invocation and
            is false otherwise. A helper invocation is a fragment-shader
            invocation that is created solely for the purposes of evaluating
            derivatives for use in non-helper fragment-shader invocations.
            Such derivatives are computed implicitly in the built-in
            function
    texture
    (),
            and explicitly in the derivative functions
    dFdx
    ()
            and
    dFdy
    .
            Fragment shader helper invocations execute the same shader code
            as non-helper invocations, but will not have side effects that
            modify the framebuffer or other shader-accessible memory. In
            particular:
    
    
     
    
     
    
     
    
                        Fragments corresponding to helper invocations are
                        discarded when shader execution is complete, without
                        updating the framebuffer.
                    
                        Stores to image and buffer variables performed by
                        helper invocations have no effect on the underlying
                        image or buffer memory.
                    
                        Atomic operations to image, buffer, or atomic
                        counter variables performed by helper invocations
                        have no effect on the underlying image or buffer
                        memory. The values returned by such atomic
                        operations are undefined.
                    
            Helper invocations may be generated for pixels not covered by a
            primitive being rendered. While fragment shader inputs qualified
            with centroid are normally required to be sampled in the
            intersection of the pixel and the primitive, the requirement is
            ignored for such pixels since there is no intersection between
            the pixel and primitive.
        
    
            Helper invocations may also be generated for fragments that are
            covered by a primitive being rendered when the fragment is
            killed by early fragment tests (using the early_fragment_tests
            qualifier) or where the implementation is able to determine that
            executing the fragment shader would have no effect other than
            assisting in computing derivatives for other fragment shader
            invocations.
        
    
            The set of helper invocations generated when processing any set
            of primitives is implementation dependent.
        
    Version Support
| gl_HelperInvocation | 
See Also
    dFdx
    ,
    texture
    Copyright
            Copyright
    
    2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
    
    http://opencontent.org/openpub/
    .